Transcript for #109 – Brian Kernighan: UNIX, C, AWK, AMPL, and Go Programming
SPEAKER_00
00:00 - 04:51
The following is a conversation with Brian Kernigan, a professor of computer science at Princeton University. He was a key figure in the computer science community in the early Unix days alongside Unix creators Ken Thompson and Dennis Richie. He co-authored the C programming language with Dennis Richie, the creator of C, and has written a lot of books on programming, computers, and life, including the practice of programming, the goal programming language, and his latest Unix, a history, and a memoir. He co-created Oak, the text processing language used by Linux folks like myself. He co-designed Ample, an algebraic modeling language that I personally love and have used a lot in my life for large scale optimization. I think I can keep going for a long time with this creations and accomplishments, which is funny because given all that, he's one of the most humble and kind people I've spoken to on this podcast. Quick summary of the ads, two new sponsors, the amazing self-cooling 8th sleep mattress and RayCon earbuds. Please consider supporting the podcast by going to 8th sleep.com slash Lex and going to buy RayCon.com slash Lex. Click the links by the stuff. It really is the best way to support this podcast and the journey I'm on. If you enjoy this thing, subscribe by YouTube, review it with 5,000 Apple podcasts, support it on Patreon or connect with me on Twitter at Lex Friedman. As usual, I'll do a few minutes of ads now and never any ads in the middle that can break the flow of the conversation. This show is sponsored by 8Sleep and it's incredible pod pro mattress that you can check out at 8Sleep.com slash Lex to get $200 off. The mattress controls temperature with an app and can cool down to as low as 55 degrees. Research shows the temperature has a big impact on the quality of our sleep. And it totally has been a game changer for me. I love it. The pop pro is packed with sensors that track heart rate, heart rate, variability, and respiratory rate, showing it all on their app once you wake up. Plus, if you have a partner, you can control the temperature of each side of the bed. I don't happen to have one, but the acely bad reminds me that I should probably get on that. So ladies, if a temperature controlled mattress isn't a good reason to apply, I don't know what is. The app's health metrics are amazing, but the cooling alone is honestly worth the money. As some of you know, I don't always sleep, but when I do, I choose the Asleep Pod Pro mattress. Check it out at asleep.com slash Lex to get $200 off. This show is also sponsored by RayCon earbuds. Get them at buy RayCon.com slash Lex. They've quickly become my main method of listening to podcasts, audiobooks and music. When I run, do the push-ups and pull-ups that have begun to hate at this point or just living life. In fact, I often listen to brown noise with these when I'm thinking deeply about something. It helps me focus the mind. They're super comfortable, pair easily, great sound, great bass, six hours of playtime. In fact, for fun, I have one of the earbuds in now, and I'm listening to Europa by Santana, probably one of my favorite guitar songs. It kind of makes me feel like I'm in a music video. So they told me to say that a bunch of celebrities use these like Snoop Dogg, Melissa Atheridge and Cardi B. I don't even know Cardi B is, but her earbud game is on point. To mention celebrities actually care about, I'm sure if Richard Feyman was still with us. He'd be listening to Joe Rogan experience with Ray Connier Buds. get them at buyraecon.com slash lex. It's how they know I set you and increases the chance that I'll support this podcast in the future. So for all of the sponsors, click all of the links. It really helps this podcast. And now here's my conversation with Brian Kernigan. Unix started being developed 50 years ago. It'd be more than 50 years ago. Can you tell the story like you described in your book of how Unix was created?
SPEAKER_01
04:53 - 05:24
If I can remember that far back, it was some while ago. So I think the gist of it is that at Bell Labs in 1969, there were people who had just finished working on the Multics project, which was itself a follow on to CTSS. So we can go back sort of an infinite regress in time, but the CTSS was a very, very, very nice time sharing system. It was very nice to use. I actually used it as that summer I spent in Cambridge in 1966.
SPEAKER_00
05:24 - 05:28
What was the hardware there? So what's the operating system? What's the hardware there? What's the CTS look like?
SPEAKER_01
05:29 - 07:11
So CTSS looked like kind of like a standard time-juring system. Certainly, if the time it was the only time-sharing, let's go back to the big, what's the time-sharing system? Okay, in the beginning was the word and the word is. And then there was time-sharing systems. Yeah, if we go back into let's call it the 1950s and early 1960s, most computing was done on very big computers physically big, although not terribly powerful, but today standard that were maintained in Very large rooms, and you use things like bunchcards to write your programs on, talk to them. So you would take a deck of cards, write your program on it, send it over a counter, head it to an operator, and some while later back would come something that said, oh, you made a mistake, and then you'd recycle. And so it was very, very slow. So the idea of time sharing was that you take basically that same computer, but connect to it with something that looked like an electric typewriter. that could be a long distance away, it could be closed. But fundamentally what the operating system did was to give each person who was connected to it and wanting to do something a small slice of time to do a particular job. So I might be editing a file, so I would be typing. And every time I hit a keystroke, the operating system would wake up and said, oh, he typed character. Let me remember that. And then it would go back to doing something else. So it'd be going around and around a group of people who were trying to get something done, giving each a small slice of time and giving them each the illusion that they pretty much had the whole machine to themselves. And hence, time sharing that is sharing the computing time resource of the computer among a number of people who were doing
SPEAKER_00
07:12 - 07:19
without the individual people being aware that there's others in a sense, the illusion, the feelings that the machine is to your own.
SPEAKER_01
07:19 - 07:54
Pretty much that was the idea. Yes, you had, if it were well done and if it were fast enough and other people weren't doing too much, you did have the illusion that you had the whole machine to yourself and it was very much better than the punch card model. And so CTSS, the compatible time sharing system, was I think arguably the first of these. It was done, I guess, technically 64 or something like that. It ran on IBM 7094, slightly modified to have twice as much memory as the norm. It had two banks of 32k words instead of one.
SPEAKER_00
07:54 - 07:57
So there's E2K words.
SPEAKER_01
07:57 - 08:46
E2K words was 36 bits. So call it, you know, about 150 kilobytes times two. So by today standards that's down in the noise. Yeah, the time that was a lot of memory and memory was expensive. So CTSS was just a wonderful environment to work on. It was done by the people in MIT, led by Fernando Corbatoff, Corby who died just earlier this year. and a bunch of other folks. So I spent the summer of 66 working on that at a great time. I met a lot of really nice people and indirectly new of people at Bell Labs who were also working on a follow-on to CTSS that was called Multics. The Multics was meant to be the system that would do everything at CTSS did but do it better for a larger population.
SPEAKER_00
08:48 - 09:02
all the usual stuff. Now the actual time sharing the scheduling, how much, what's the algorithm that performs the scheduling? What's that look like? How much magic is there? What are the metrics? How does it all work in the beginning?
SPEAKER_01
09:02 - 09:32
The answer is I don't have a clue. I think the basic idea was nothing more than who all wants to get something done. Suppose things are very quiet in the middle of the night. then I get all the time that I want. Suppose that you and I are contending at high noon for something like that then probably the simplest algorithm is around Robin one that gives you a bit of time gives me a bit of time and then we could adapt to that like what are you trying to do or you text editing or are you compiling or something and we might adjust the scheduler according to things like that.
SPEAKER_00
09:32 - 09:36
So okay, so Maltix was trying to just do some of the cleaning up a little bit.
SPEAKER_01
09:37 - 10:13
Well, it was meant to be much more than that. So Multics was the multiplexed information in computing service, and it was meant to be a very large thing that would provide computing utility, something that where you could actually think that is just a plug-in-a-wall service. Sort of like cloud computing today, same idea. But 50 ideas earlier. And so what Multics offered was a richer operating system environment. piece of hardware that was better designed for doing the kind of sharing of resources and presumably lots of other things.
SPEAKER_00
10:13 - 10:31
Do you think people at that time had the dream of what cloud computing has started to become now, which is computing is everywhere that you can just plug in almost, you know, you never know how the magic works. You just kind of plug in at your little computation that you need to perform and it doesn't. Was that the dream?
SPEAKER_01
10:32 - 11:08
I don't know where that was the dream. I wasn't part of it at that point. Remember, I was an intern for summer. But my sense is given that it was over 50 years ago. Yeah, they had that idea that it was an information utility that it was something where if you had a computing task to do, you could just go and do it. Now, I'm betting that they didn't have the same view of computing for the masses. Let's call it the idea that, you know, Your grandmother would be shopping on Amazon. I don't think that was part of it. But if your grandmother were a programmer, it might be very easy for her to go and use this kind of utility.
SPEAKER_00
11:08 - 11:15
What was your dream of computers at that time? What did you see as the future of computers? Could you have predicted what computers are today?
SPEAKER_01
11:16 - 11:48
Oh, short answer. Absolutely not. I've no clue. I'm not sure I had a dream. It was a dream job in the sense that I really enjoyed what I was doing. I was surrounded by really, really nice people. Cambridge is a very fine city to live in in the summer. Less so on the winter when it's nose, but in the summer it was a delightful time. And so I really enjoyed all of that stuff. And I learned things. And I think the good fortune of being there for summer led me then to get a summer job at Bell Labs the following summer. And that was going to useful for the future.
SPEAKER_00
11:48 - 12:03
So this Bell Labs is this magical legendary place. So first of all, where is Bell Labs? And can you start talking about that journey towards Unix at Bell Labs?
SPEAKER_01
12:03 - 13:06
Yeah, so Bell Labs is physically scattered around at the time, scattered around New Jersey, the primary location. It was in a town called Murray Hill, where a location called Murray Hill is actually that across the boundary between two small towns in New Jersey called New Providence and Berkeley Heights. Think of it as above 1520 miles straight west of New York City, and therefore, but in our north of here in Princeton, And at that time, it had a number three or four thousand people there, many of whom had PhDs, and mostly doing physical sciences, chemistry, physics, materials, kinds of things, but very strong math. And rapidly growing interest in computing is people realized you could do things with computers that you might not have been able to do before. You could replace labs with computers that had worked on models of what was going on. So that was the essence of Bell Labs. And again, I wasn't a permanent play there. I was that was another internship. I got lucky in internships.
SPEAKER_00
13:07 - 13:28
I mean, if you just linger in it a little bit, what was in the air there? Because some of the number of Nobel prizes, the number of touring awards and just legendary computer scientists that come from their inventions, including developments, including Unix, is unbelievable. Was there something special about that place?
SPEAKER_01
13:28 - 14:24
Well, I think there was very definitely something special. I mentioned the number of people, so very large number of people, very highly skilled, and working in an environment where there was always something interesting to work on because the goal of Bell Labs, which was a small part of AT&T, which provided basically the country's phone service. The goal of AT&T was to provide service for everybody and the goal of Bell Labs was to try and make that service keep getting better, so improving service. And that meant doing research on a lot of different things, physical devices like the transistor or fiber optic cables or microwave systems, all of these things the labs worked on. And it was kind of just the beginning of real boom times in computing as well. When I was there, I went there first in 66. So computing was at that point fairly young. And so people were discovering that you could do lots of things with computers.
SPEAKER_00
14:25 - 14:28
So, how's Unix born?
SPEAKER_01
14:28 - 16:07
So, in spite of having an enormous number, really good ideas, lots of good people working on it. Fundamentally, didn't live up at least in the short run. I think, ultimately, really ever, to the its goal of being this information utility. It was too expensive and certainly what was promised was delivered much too late. And so, in roughly the beginning of 1969, Bell Labs, pulled out of the project. The project, at that point, had included MIT, Bell Labs, and General Electric, General Electric made computers. General Electric was the hardware operation. So Bell Labs, realizing this wasn't going anywhere on a time scale. I cared about pulled out of the project. And this left several people with an acquired taste for really, really nice computing environments, but no computing environment. And so they started thinking about what could you do if you're on a design, a new operating system that would provide the same kind of comfortable computing as CTSS had, but also the facilities of something like Maltakes sort of brought forward. And so they did a lot of paper design stuff. And at the same time, Ken Thompson found what is characterized as a little used PDP7. where he started to do experiments with file systems, just how do you store information on a computer and you do efficient way. And then this famous story that is way flinted way to California for three weeks, taking their one year old son and three weeks. And he sat down and wrote an operating system, which ultimately became unix. So software productivity is good in those days.
SPEAKER_00
16:07 - 16:10
As a PDP, what's a PDP seven? So it's a piece of hardware.
SPEAKER_01
16:10 - 16:57
Yeah, it's a piece of part where it was one of early machines made by digitally equipment corporation deck. And it was a mini computer, so called it had, yeah, I would have to look up the numbers exactly, but it had a very small amount of memory, maybe 16k, 16 bit words or something like that, relatively slow. probably not super expensive, maybe again, making this up. I'd have to look it up 100,000 dollars or something like that, which is not super expensive in those days, right? It was expensive. It was enough that you and I probably wouldn't be my buy one, but a modest group of people could get together. But in any case, in it came out if I recall in 1964. So by 1969, it was getting a little obsolete, and that's why it was little used.
SPEAKER_00
16:58 - 17:22
If you can sort of comment, what do you think it's like to write an operating system like that? So that process that can went through in three weeks. You were, I mean, you're part of that process. You've contributed a lot to the UNIX's early development. So what do you think it takes to do that first step, that first kind of from design to reality on the PDP?
SPEAKER_01
17:22 - 18:21
Well, let me correct one thing. I had nothing to do with it. So I did not write it. I have never written operating system code. And so I don't know. Now an operating system is simply code. And this first one wasn't very big, but it's something that lets you run processes of some, let you execute some kind of code that has been written. It lets you store information for periods of time. So that it doesn't go away when you turn the power off or reboot or something like that. And there's a kind of a core set of tools that are technically not part of an operating system, but you probably need them. In this case, Ken wrote an assembler for the PDP7 that it worked. He did a text editor so that he could actually create text. He had the file system stuff that he had been working on, and then the rest of it was just a way to load things executable code from the file system into the memory, give it control, and then recover control when it was finished or in some other way.
SPEAKER_00
18:21 - 18:26
What was the code written in the primarily the programming language was it in assembly?
SPEAKER_01
18:26 - 18:38
Yeah, PDP-7 old assembler that can create it. These things were assembly language until probably the call it 1973 or 74 something like that.
SPEAKER_00
18:38 - 18:55
Forgive me if it's a dumb question, but it feels like a daunting task to write any kind of complex system and assembly. Absolutely. It feels like impossible to do any kind of what we think of a software engineering or the assembly. To work on a big picture.
SPEAKER_01
18:57 - 19:46
I think it's hard. It's been a long time since I wrote assembly language. It is absolutely true that in some language, if you make a mistake, nobody tells you there are no training wheels whatsoever. And so stuff doesn't work. Now what? And there's no debuggers. Well, there could be debuggers, but that's the same problem right? How do you actually get something that will help you debug it. So part of it is is an ability to see the big picture. Now these systems were not big in the sense of today's picture. So the big picture was in some sense more manageable. I mean then realistically there's an enormous variation in the capabilities of programmers and Ken Thompson who did that first one is kind of the singularity in my experience of programmers. with no disrespect to you or even to me. He's in an eye.
SPEAKER_00
19:46 - 20:42
Several leagues removed. I know there's levels. It's a fascinating thing that there are unique stars in particular in the programming space and in a particular time. You know, the time matters to the timing of when that person comes along. And the wife does have to leave to get like there's this weird timing that happens that and then all of a sudden something beautiful is created. I mean, how does it make you feel that there's a system that was created in three weeks or maybe you can even say in a whim, but not really, but of course, quickly that is now you could think of most of the computers in the world run on a Unix like system. Right. What how do you interpret like if you kind of zoom from the alien perspective if you're just observing Earth that all send these computers to cover the world and they started from this little initial seed of Unix. How does that make you feel?
SPEAKER_01
20:43 - 21:20
It's quite surprising, and you asked earlier about predictions. The answer is no, there's no way you could predict that kind of evolution. And I don't know whether it was inevitable or just a whole sequence of blind. A lot of cases back and more of the latter. And so I look at it and think, gee, that's kind of neat. I think the real question is what does Ken think about that? because he's the guy arguably from whom it really came. You know, tremendous contributions from Dennis Richie and then others around in that vellabs environment, but you know, if you had to pick a single person, that would be
SPEAKER_00
21:21 - 21:31
See if, uh, written in your book, Unix, a history and a memoir, are there some memorable human stories? Funny or profound from that time, they just kind of stand out.
SPEAKER_01
21:31 - 22:23
Oh, there's a lot of them in a sense. And again, it's a question. If can you resurrect them in real life? It's memory fails. But I think, uh, Part of it was that Bell Labs at the time was a very special kind of place to work because there were a lot of interesting people. And the environment was very, very open and free. It was a very cooperative environment, very from the environment. And so if you had an interesting problem, you go and talk to somebody and they might help you with the solution. And it was a kind of a fun environment, too, in which people did strange things and often tweaking the bureaucracy in one way or another. So rebellious and put it in some kinds of ways. In some ways, yeah, absolutely. I think most people didn't take too kindly to the bureaucracy and I'm sure the bureaucracy put up with an enormous amount that they didn't really want to.
SPEAKER_00
22:23 - 22:40
So maybe to linger in a little bit. Do you have a sense of what the philosophy that characterizes Unix's, the design, not just the initial, but just carry through the years, just being there, being around it, what's the fundamental philosophy behind the system?
SPEAKER_01
22:40 - 23:56
I think one aspect of the fundamental philosophy was to provide an environment that made it easy to write or easier. productive to write program. So it was meant as a programmer environment. It wasn't meant specifically as something to do some other kind of job. For example, it was used extensively for word processing, but it wasn't designed as a word processing system. It was used extensively for lab control, but it wasn't designed for that. It was used extensively as a front end for big other systems, big dumb systems, but it wasn't designed for that. It was meant to be an environment where it was really easy to write programs. That's a program which could be highly productive. And part of that was to be a community and there's some observation from Dennis Richie. I think at the end of the book that says that from his standpoint, the real goal was to create a community where people could work as programmers on a system. And I think in that sense, certainly for many, many years, it succeeded quite well. at that. And part of that is the technical aspects of because it made it really easy to write programs. People did write interesting programs. Those programs tended to be used by other programmers. And so it was kind of a virtuous circle of more and more stuff coming up that was really good for programmers.
SPEAKER_00
23:56 - 24:02
And you're part of that community of programmers. So what was it like writing programs on that early? Unix.
SPEAKER_01
24:02 - 25:15
It was a blast. It really was. You know, I like to program. I'm not a terribly good programmer, but it was a lot of fun to write code and in the early days there was an enormous amount of what you would today I suppose, called low hanging fruit. People hadn't done things before and this was this new environment and the whole combination of nice tools and very responsive system and tremendous colleagues made it possible to write code. You could have an idea In the morning, you could do an experiment with it. You could have something limping along that nighter the next day and people would react to it and they would say, oh, that's wonderful. But you're really screwed up here. And the feedback loop was then very, very short and tight. And so a lot of things got developed fairly quickly that In many cases still exist today, and I think that was part of what made it fun, because programming itself is fun. It's puzzle-solving in a variety of ways, but I think it's even more fun when you do something that somebody else then uses. Even if they wind about it not working, the fact that they used it is part of the reward mechanism.
SPEAKER_00
25:15 - 25:22
And what was the method of interaction, the communication that feedback loop? I mean, this is before the internet.
SPEAKER_01
25:22 - 25:30
Certainly before the internet, it was mostly physical right there, you know, somebody who came into your office and say something.
SPEAKER_00
25:30 - 25:35
So these places are all closed but like offices are nearby, so you're really lively and interaction.
SPEAKER_01
25:36 - 26:13
Yeah, no Bell Labs was fundamentally one giant building and most of the people were involved in this unique stuff. We're going to enter three quarters and there was a room. Oh, how big was it? Probably call it 50 feet by 50 feet. Make up a number of that in which had some access to computers there as well as in offices and people hung out there and it had a coffee machine and so that there was it was mostly very physical we did use email of course and but it was fundamentally all for a long time all along one machine so there was no need for internet
SPEAKER_00
26:13 - 26:39
It's fascinating to think about what computing would be today without by labs. It seems so many people being in the vicinity of each other, sort of getting that quick feedback, working together, so many brilliant people. I don't know where else that could have existed in the world. I've been given how that came together. How does that make you feel that that little element of history?
SPEAKER_01
26:40 - 27:23
Well, I think that's very nice, but in a sense it's survivor bias, and if it hadn't happened at Bell Labs, there were other places that were doing really interesting work as well. Xerox Park is perhaps the most obvious one. Xerox Park contributed enormous amount of good material. And many of the things we take to figure out today in the same way came from zerox park experience. I don't think they capitalized in the long run as much their parent company was perhaps not as lucky in capitalizing on this who knows. But that would that certainly another place where there was a tremendous amount of influence. There were a lot of good university activities MIT was obviously no slouch in this kind of thing and others as well.
SPEAKER_00
27:24 - 27:35
So Unix turned out to be open source because of the various ways that AT&T operated and sort of had to, it was the focus was on telephones.
SPEAKER_01
27:35 - 29:15
So I think that's a mischaracterization in the sense. It absolutely was not open source. It was very definitely proprietary, licensed, but it was licensed freely to universities in source code form for many years. And because of that, generations, of university students and their faculty people grew up knowing about Unix and there was enough expertise in the community that then became possible for people to kind of go off in their own direction and build something that looked Unix like. The Berkeley version of Unix started with that license code and gradually picked up enough of its own code contributions notably from people like Bill Joy. that eventually it was able to become completely free of any AT&T code. Now there was an enormous amount of legal jacking around this that in the late early to late 80s, early 90s, something like that. And then not, I guess the open source movement might have started when Richard Stallman started to think about this in the late 80s. And by 1991, when Torvald's decided he was going to do a Unix-like operating system. There was enough expertise that in the community that first he had a target he could see what to do because the kind of the UNIX system call interface and the tools and so on were there. And so he was able to build an operating system that at this point when you say UNIX in many cases what you're really thinking is Linux.
SPEAKER_00
29:15 - 29:37
Yeah, but it's funny that from my distant perception I felt that UNIX was open source. without actually knowing it, but what you're really saying is just freely licensed. So it felt open source because universities are not trying to make money, so it felt open source in a sense that you can get access if you want it.
SPEAKER_01
29:37 - 29:51
Right. And a very, very large number of universities had the license and they were able to talk to all the other universities who had the license. And so technically not open technically belong to AT&T, pragmatically pretty open.
SPEAKER_00
29:52 - 30:31
And so there's a ripple effect that all faculty and the students then all grew up and then they went throughout the world and permeated in that kind of way. So what kind of features do you think make for a good operating system? If you take the lessons of Unix, you said, make it easy for programmers. That seems to be an important one, but also Unix turned out to be exceptionally robust and efficient. Is that an accident when you focus on the programmer or is that a natural outcome?
SPEAKER_01
30:31 - 32:10
I think part of the reason for efficiency was that it began on extremely modest hardware. Very, very, very tiny. And so you couldn't get carried away. You couldn't do a lot of complicated things because you just didn't have the resources, either processor, speed, or memory. And so that enforced a certain minimality of mechanisms. and maybe a search for generalizations so that you would find one mechanism that's served for a lot of different things rather than having lots of different special cases. I think the file system in Unix is a good example of that file system interface and its fundamental form is extremely straightforward. And that means that you can write code very, very effectively for the file system. And then one of those idea, one of those generalizations is that gee, that file system interface works for all kinds of other things as well. And so in particular, the idea of reading and writing to devices is the same as reading and writing to a disk that has a file system. And then that gets carried further in other parts of the world processes become and effect files in a file system. And the plan 9 operating system, which came along, I guess in the late 80s, or something like that, took a lot of those ideas from the original Unix and tried to push the generalization even further. So in plan 9, a lot of different resources, our file systems, they all share that interface. So that would be one example. We're finding the right model of how to do something means that an awful lot of things become simpler and it means there for the more people can do useful. Interesting things with them without them to think as hard about it.
SPEAKER_00
32:11 - 32:33
So you said you're not a very good programmer. You're the most modest human being, okay, but you'll continue saying that. I understand how this works, but you do radiate a sort of love for programming. So let me ask, do you think programming is more an art or science? Is it creativity or kind of rigor?
SPEAKER_01
32:33 - 34:00
I think it's some of each. It's some combination. Some of the art is figuring out what it is that you really want to do. What should that program be? What would make a good program? And that's some understanding of what the task is, what the people who might use this program want. And I think that's art in many respects. The science part is trying to figure out how to do it well. And some of that is real computer science stuff like what algorithm should we use at some point? Mostly in the sense of being careful to use algorithms that will actually work properly, scale properly, avoiding quadratic algorithms when a linear algorithm should be the right thing. that kind of more formal view of it, same thing for data structures. But also, it's, I think, an engineering field as well. An engineering is not quite the same in science, because engineering you're working with constraints. You have to figure out not only, so what is a good algorithm for this kind of thing, but what's the most appropriate algorithm given the amount of time we have to compute the amount of time we have to program what's likely to happen in the future with maintenance, who's going to pick this up in the future, all of those kind of things that if you're an engineer, you get to worry about, whereas if you think of yourself as a scientist, well, you can maybe push them over their horizon in a way and if you're an artist, what's that?
SPEAKER_00
34:02 - 34:31
So just on your own personal level, what's your process like a writing a program? Say, a small and large sort of tinkering stuff. Do you just start coding right away and just kind of evolve iteratively with a loose notion? Or do you plan on a sheet of paper first and then kind of design in what they teach you in the kind of software engineering courses and undergrad or something like that? What's your process like?
SPEAKER_01
34:32 - 35:34
It's certainly much more the informal intermedal first. I don't write big programs at this point. It's been a long time since I wrote a program that was more than I call it a few hundred. or more lines, something like that. Many of the programs are right or experiments for either something I'm curious about or often for something that I want to talk about in a class. And so those necessarily tend to be relatively small. A lot of the kind of code I write these days tends to be for sort of exploratory data analysis where I've got some collected data and I want to try and figure out what nerf it's going on in it. And for that, those programs tend to be very small. Sometimes you're not even programming, you're just using existing tools like counting things. Or sometimes you're writing ox grips, because two or three lines will tell you something about a piece of data. And then when it gets bigger, well, when I will probably write something in Python, because that scales better up to college a few hundred lines, or something like that. And it's been a long time since I wrote programs that were much more than that.
SPEAKER_00
35:35 - 35:40
Speaking of data exploration in Ock, first what is Ock?
SPEAKER_01
35:40 - 36:05
So Ock is a scripting language that was done by myself L. A.O. on Peter Weinberger. We did that originally in the late 70s. It was a language that was meant to make it really easy to do quick and dirty tasks like counting things or selecting interesting information from basically all text files, rearranging it in somewhere or summarizing it.
SPEAKER_00
36:05 - 36:34
Runs a command on each line of a file. It's still exceptionally widely used today. Oh absolutely, yeah. It's so simple and elegant sort of the way to explore data turns out you can just write a script that does something seemingly trivial in a single line and that giving you that slice of the data somehow reveals something fundamental about the data. Yeah, and that keeps, that seems to work still.
SPEAKER_01
36:34 - 37:14
Yeah, it's a very good for that kind of thing, and that's sort of what it was meant for. I think what we didn't appreciate was that the model was actually quite good for a lot of data processing kinds of tasks and that it's kept going as long as it has, because at this point it's over 40 years old, and it's still, I think, a useful tool. Well, this is paternal interest, I guess, but I think in terms of programming languages, you get the most bang for the buck by learning, oh, and it doesn't scale the big programs, but it does pretty pretty darn well on these little things where you just want to see all the somethings in something. So yeah, I find I probably write more hot than anything else on this point.
SPEAKER_00
37:15 - 37:31
Well, so what kind of stuff do you love about all? Like is there, if you can comment on sort of things that give you joy when you can in a simple program reveal something about the data? Is there something that stands out from particular features?
SPEAKER_01
37:31 - 38:43
I think it's mostly the selection of default behaviors. You sort of hint at that at a moment and go, what doc does is to read through a set of files and then within each file it writes through each of the lines. And then on each of the lines it has a set of patterns that it looks for that's your org program. And if one of the patterns matches there is a corresponding action that you might perform. And so it's kind of a quadruply nested loop or something like And that's all completely automatic. You don't have to say anything about it. You just write the pattern in the action and then run the data by it. And so that paradigm for programming is very natural and effective one. And I think we captured that reasonably well in lock. And it does other things for free as well. It splits the data into fields so that on each line there is fields separated by white space or something. And so it does that for free. You don't have to say anything about it. And it collects information. It goes along like what line are we on? How many fields are there on this line? So lots of things that just make it so that a program which in another language, let's say Python, would be 510-20 lines in August, 1 or 2 lines.
SPEAKER_00
38:45 - 39:06
And so because it's one or two lines, you can do it on the shell. You don't have to open up another whole thing. You can just do it right there in the interaction with the operators. Just talk directly. Is there other shell commands that you love over the years? Like you really enjoy using the major. Grab the only one.
SPEAKER_01
39:06 - 39:07
Yeah, grab those everything.
SPEAKER_00
39:08 - 39:12
So, Grap is a kind of what is that they simpler version of, I would say.
SPEAKER_01
39:12 - 39:51
And in some sense, yeah, right, because what is Grap? So, Grap is basically searches the input for particular patterns, regular expressions, technically of a certain class. And it has that same paradigm that Oct does. It's a pattern action thing. It reads through all the files and then all the lines in each file, but it has a single pattern, which is the regular expression you're looking for in a single action printed, if it matches. So in that sense, it's a much simpler version and you could write crappy and awkward as a one-liner. And I use crap probably more than anything else at this point, just because it's so convenient in that
SPEAKER_00
39:52 - 40:28
Why do you think it's such a powerful tool? Grab knock. Why do you think operating systems like Windows, for example, don't have it? So you can, of course, I use the, which is amazing now. There's Windows for Linux, like the, which you could basically use all the fun stuff like all can grab and inside of Windows, but Windows naturally sort of as part of the graphical interface, the simplicity of grab sort of searching through a bunch of files, And just popping up naturally. Why don't you think that? Well, you think that's unique to the Unix and Linux environment.
SPEAKER_01
40:28 - 41:27
I don't know, it's not strictly unique, but it's certainly focused there. And I think some of it's the weight of history that Windows came from MSDOS. MSDOS was a pretty pathetic operating system, although common on and unboundedly large number of machines. But somewhere in roughly the 90s, Windows became a graphical system. And I think Microsoft spent a lot of their energy on making that graphical interface what it is. And that's a different model of computing. It's a model of computing that where you point and click and sort of experiment with menus. It's a model of computing works. Right, rather well for people who are not programmers. I just want to get something done, whereas teaching something like the command line to non-programmers turns out to sometimes be an uphill struggle. And so I think Microsoft probably was right and what they did. Now, you mentioned whistle or whatever. It's called the winnings.
SPEAKER_00
41:27 - 41:31
I wonder what's been asked. WSL is what never actually pronounced the whistle. I like it. I have no idea.
SPEAKER_01
41:33 - 42:03
But there have been things like that for long a siguin, for example, which is a wonderful collection of take all your favorite tools from Unix and Linux and just make them work perfectly on Windows. And so that's something that's been going on for at least 20 years if not longer. And I use that on my one remaining Windows machine routinely because it It's for if you're doing something that is batch computing command suitable for command line That's the right way to do it because the windows equivalents are if nothing else not familiar to me
SPEAKER_00
42:04 - 42:26
But I would definitely recommend to people to, if they don't use segment to try whistle. Yes. I've been so excited that I could use bass, that would be bass, write scripts quickly in Windows. It's changed my mind, my life. Okay. What's your perfect programming setup? What computer, what operating system, what keyboard, what editor,
SPEAKER_01
42:27 - 43:12
Yeah, perfect as too strong a word. It's way too strong a word. What I use by default, I have at this point a 13 inch MacBook Air, which I use because it's kind of a reasonable balance of the various things I need. I can carry it around. It's got enough computing horsepower, screens, big enough, the keyboard's okay. Um, and so I basically do most of my computing on that, um, I have a big iMac in my office that I use from time to time as well, especially when I need a big screen, but otherwise, uh, tends not to be used at much, um, uh, editor. I use mostly Sam, which is an editor that Rob Pike wrote long ago at Bell Labs.
SPEAKER_00
43:12 - 43:16
And did that start to interrupt? Does that precede VI? Does that precede VI?
SPEAKER_01
43:16 - 43:36
Posts. It post dates both VI and Emax. It is derived from Rob's experience with EDI and VI. That's the original new next editor. Oh wow. Data probably before you were born.
SPEAKER_00
43:36 - 43:50
So what's actually what's the history of editors? Can you briefly? This is such a fact. I used EMAX. I'm sorry to say so I'm sorry to come out with that. But what's the kind of interplay there?
SPEAKER_01
43:52 - 45:06
So in ancient times, like call it the first time sharing system is going back to over time. But there were editors, there was an editor on CTSS that I don't even remember what it was called. It might have been edit, where you could type text, program text, and it would do something, or document text. You could save the text. And that's it. You could edit it. Yeah, the usual thing that you were getting in the editor. And Ken Thompson wrote an editor called QED, which was very, very powerful. But these were all totally a command base. They were not most, or cursor based, because it was before mice and even before cursors, because they were running on terminals that printed on paper. Okay. No CRT type displays, let alone LEDs. And so then when Unix came along, Ken took QED and stripped way, way, way down. And that became an editor that he called ED. That was very simple, but it was a line oriented editor. And so you could load a file. and then you could talk about the lines one through the last line and you could print ranges of lines, you could add text, you could delete text, you could change text, or you could do a substitute command that would change things within a line or within groups of lines.
SPEAKER_00
45:06 - 45:08
So you can work on a part of a file essentially.
SPEAKER_01
45:08 - 46:17
You know, you're working on any part of it, the whole thing or whatever, but it was entirely command line based and it was entirely on paper paper and that meant that you changed the right real paper and so if you changed the line you had to print that line using up another line of paper to see what change caused okay Yeah. So when when CRT displays came along, then you could start to use cursor control and you could sort of move where you were on the screen without reprinting everything, printing. And there were a number of editors there, the one that I was most familiar with and still use is VI, which was done by Bill Troy. And so that dates from probably the late 70s as a guess. And it took a full advantage of the cursor controls. I suspected e-max was roughly at the same time, but I don't know. I've never internalized e-maxed. So I use, at this point, I stopped using e-d, although I still can. I use vi sometimes. And I use Sam when I can.
SPEAKER_00
46:17 - 46:19
And Sam is available on most systems.
SPEAKER_01
46:19 - 46:30
It is available. You have to download it yourself from typically the plan line operating system distribution. It's been maintained by people there. And so I'll get home tonight.
SPEAKER_00
46:30 - 46:39
I'll try it. It sounds fascinating. Although my love is with Lisbon, Emacs, I've went into that happy world of
SPEAKER_01
46:42 - 46:44
I think it's like what religion were you brought up?
SPEAKER_00
46:44 - 47:02
Yeah, that's true. That's true. I most of the actual program I do is CC++ and Python, but my weird sort of yeah my religious upbringing is endless. So can you take on the possible task and give a brief history of programming languages from your perspective?
SPEAKER_01
47:03 - 48:31
So I guess you could say programming languages started probably in what the late 40s or something like that. People used to program computers by basically putting in zeros and ones using something like switches on a console and then or maybe holes and paper tapes, something like that. So extremely tedious awful, whatever. And so I think the first programming languages were relatively crude assembly languages where people would basically write a program that would convert namanics like add ADD into whatever the bit pattern was that corresponded to an add instruction and they would do the clerical work of figuring out where things were so you could put a name on a location in a program and the assembler would figure out where that corresponded to when the thing was all put together and dropped into memory and they Early on, and this would be the late 40s and very early 50s. There were assemblers written for the various machines that people used. You may have seen in the paper just a couple days ago, Tony Burkard died. He did this thing in Manchester called the, called AutoCode, a language which I knew only by name. But it sounds like it was a flavor of assembly language, sort of a little higher in some ways. And it replaced a language that's Alan Turing wrote, which you put in zeros and ones. But you put him in backwards order because that was a hardware work.
SPEAKER_00
48:31 - 48:35
Very soon. That's right. Yeah, yeah. That's right. Backwards.
SPEAKER_01
48:35 - 48:52
So assembly languages, then let's call that the early 1950s. And so every different flavor of computer has its own assembly language. So the ed sack had hits and a Manchester had it and the IBM whatever, 70, 90 or 704 or whatever had hits. And so everybody had their own assembly language.
SPEAKER_00
48:52 - 49:00
and assembly languages have a few commands, additions, subtraction, then branching, or some kind if then type of situation.
SPEAKER_01
49:00 - 49:49
Right. They have exactly in their simplest form at least one instruction per or one assembly language instruction per instruction in the machine's repertoire. And so you have to know the machine intimately to be able to write programs in it. And if you write in a assembly language program for one kind of machine and then you say, gee, it's nice. I'd like a different machine or start over. Okay. So very bad. And so what happened in the late 50s was people realized you could play this game again and you could move up a level in writing or creating languages that were closer to the way the real people might think about how to write code. And there were, I guess, arguably three or four at that time period. There was Fortran, which came from IBM, which was formula translation meant to make it easy to do scientific and engineering computation.
SPEAKER_00
49:49 - 49:51
I just know that formula translation.
SPEAKER_01
49:51 - 50:28
That's what I stood for. Yeah. I was Cobalt, which is the common business oriented language that I grace Hopper and others worked on, which was aimed at business kinds of tasks. There was a law which was mostly meant to describe algorithmic computations. I guess you could argue basic was in there somewhere. I think it's just a little later. And so all of those moved the level up. And so they were closer to what you and I might think of as we were trying to write a program. And they were focused on different domains for trend for formula translation engineering computations. Let's say, cobalt for business. That kind of thing.
SPEAKER_00
50:28 - 50:31
And still used today. It was a 4-tran probably.
SPEAKER_01
50:31 - 51:08
Oh yeah, cobalt too. But the deal was that once you moved up that level then you let's call it 4-tran. You had a language that was not tied to a particular kind of hardware because a different compiler would compile for different kind of hardware. And that meant two things. It meant you only had to write the program once, which was very important. And it meant that you could, in fact, if you were a random engineer, physicist, whatever, you could write that program yourself. You didn't have to hire a programmer to do it for you. It might not be as good as you'd get through a programmer, but it was pretty good. And so it democratized and made much more broadly available, they built it right code.
SPEAKER_00
51:08 - 51:11
So it puts the power of programming to the hands of people like you.
SPEAKER_01
51:11 - 51:26
Yeah, anybody who is willing to invest some time in learning a programming language and is not then tied to a particular kind of computer. And then in the 70s you get system programming languages, which see as the survivor.
SPEAKER_00
51:26 - 51:28
And what is system programming languages?
SPEAKER_01
51:30 - 51:43
that programming languages that would take on the kinds of things that would necessarily write so-called system programs, things like text editors or assemblers or compilers or operating systems themselves, those kinds of things.
SPEAKER_00
51:43 - 51:52
And for the future rich, they have to be able to do a lot of stuff, a lot of memory management, the access processes, all that kind of stuff. They have the processing data.
SPEAKER_01
51:52 - 52:44
It's a different flavor of what they're doing. They're much more in touch with the actual machine in a but in a positive way that is you can talk about memory and a more controlled way. You can talk about the different data types that the machine supports and a way there and more ways to structure and organize data and so the system programming languages there was a lot of effort in that in the call it the late 60s early 70s. See, I think the only real survivor of that. And then what happens after that, you get things like object oriented programming languages because as you write programs in a language like C at some point scale gets to you and it's too hard to keep track of the pieces and there's no guardrails or training wheels or something like that to prevent you from doing bad things. So C++ comes out of that tradition.
SPEAKER_00
52:45 - 53:27
And then it took off from there. I mean, there's also parallel, slightly parallel track with a little bit of functional stuff with Lisbon, so on. But I guess from that point, it's just an explosion of languages. There's the Java story, there's the Java script. There's all the stuff that the cool kids these days are doing with Rust and all that. So what's to use here? You wrote a book to see programming language. And C is probably one of the most important languages in the history programming languages. If you kind of look at impact, what do you think is the most elegant or powerful part of C? Why did it survive? Why did it have such a long lasting impact?
SPEAKER_01
53:28 - 54:22
I think it found a sweet spot that in of expressiveness, so you could really write things in a pretty natural way and efficiency, which was particularly important when computers were not nearly as powerful as they are today. I've got to put yourself back. 50 years almost in terms of what computers could do. That's roughly four or five generations, decades of Moore's law, right? So expressiveness and efficiency and I don't know, perhaps the environment that it came with as well, which was Unix. So it meant if you wrote a program, it could be used on all those computers that ran Unix, and that was all of those computers, because they were all written in C, and that was Unix, the operating system itself was portable, as were all the tools. So it all worked together again in one of these things where things fed on each other in a positive cycle.
SPEAKER_00
54:23 - 54:58
What did it take to write sort of a definitive book? Probably definitive book on all of the program. Like it's more definitive to a particular language than any other book on any other language. And did two really powerful things which is popularized the language? At least from my perspective, maybe you can correct me. And second is created a standard of how this language is supposed to be used and applied. So what did it take? Did you have those kinds of ambitions in mind when working on that? Is this some kind of joke?
SPEAKER_01
54:58 - 54:59
No, of course not.
SPEAKER_00
55:00 - 55:05
So it's an accident of timing, skill, and just luck.
SPEAKER_01
55:05 - 56:45
A lot of it is, it's clearly, timing was good. Now Dennis and I wrote the book in 1977. I'm not scratching. Yeah, right. And at that point, UNIX was starting to spread. I don't know how many there were, but it would be dozens to hundreds of UNIX systems. And C was also available on other kinds of computers that had nothing to do with UNIX. And so the language made some potential. And there were no other books on seed. And Bell Labs was really the only source for it. And Dennis, of course, was authoritative because it was his language. And he had written the reference manual, which is a marvelous example of how to write a reference manual really, really, very, very well done. So I twist to design until he agreed to write a book. And then we wrote a book. And the virtue or advantage, at least, I guess, of going first is that then other people have to follow you if they're going to do anything. And I think it worked well because Dennis was a per brighter. I mean, he really, really did. And the reference manual in that book is his period. I had nothing to do with that at all. So just crystal clear prose, very well expressed. And then he and I wrote most of the expository material. And then he and I sort of did the usual ping-ponging back and forth. refining it. But I spent a lot of time trying to find examples that would sort of hang together and that would tell people what they might need to know about the right time that they should be thinking about needing it. And I'm not sure it completely succeeded, but it mostly worked out fairly well.
SPEAKER_00
56:45 - 57:13
What do you think is the power of example? I mean, you're the creator, at least one of the first people to do the Hello World program, which is like the example. If aliens discover our civilization hundreds of years from now, it'll probably be Hello World programs just to have broken robot communicating with them with the Hello World. And that's a representative example. What do you find powerful about examples?
SPEAKER_01
57:15 - 58:32
A good example will tell you how to do something, and it will be representative of, you might not want to do exactly that, but you will want to do something that's at least in that same general vein. And so a lot of the examples in the C-book were picked for these very, very simple straightforward text processing problems that were typical of Unix. I want to read input and write it out again. There's a copy command. I want to read input and do something to it and write it out again. There's a graph. And so that kind of fine things that are representative of what people want to do and spell those out so that they can then take those and see the the core parts and modify them to their taste. And I think that a lot of programming books that I don't look at programming books, a tremendous amount these days, but when I do, a lot of don't do that. They don't give you examples that are both realistic and something you might want to do. Some of them are pure syntax. Here's how you add three numbers. Well, come on, I could figure that out. Tell me how I would get those three numbers into the computer and how it would do something useful with them. And then how I put them back out again, deeply formatted.
SPEAKER_00
58:32 - 58:38
And especially if you follow that example, there's something magical of doing something that feels useful.
SPEAKER_01
58:38 - 59:00
Yeah, right. And I think it's the attempt, and it's absolutely not perfect. But the attempt in all cases was to get something that was going to be either directly useful or would be very representative of useful things that a programmer might want to do. But within that vein of fundamentally text processing, reading text, doing something, writing text.
SPEAKER_00
59:01 - 59:10
So you've also written a book on Go Language. That to admit, so I worked at Google for a while. I'm never used to go.
SPEAKER_01
59:10 - 59:11
Not you're missing something.
SPEAKER_00
59:11 - 59:48
Well, I know I miss something for sure. I mean, so go and rust the two languages that I hear very spoken very highly of. I wish I would like to. Well, there's a lot of them. There's Julia. There's all these incredible model languages. But if you can comment before, well, maybe comment on what you find, where does Go sit in this broad spectrum of languages? And also, how do you yourself feel about this wide range of powerful, interesting languages that you may never even get to try to explore? Because of time.
SPEAKER_01
59:48 - 59:59
So I think, so Go! Go first comes from that same Bell Labs tradition in part, not exclusively, but two of the three creators can Thompson and Rob liked.
SPEAKER_00
59:59 - 01:00:02
So literally the people, yeah, the people.
SPEAKER_01
01:00:02 - 01:01:33
And then with this very, very useful influence from the European school in particular, the close spirit, influence through Robert Grismer. There was, I guess, a second generation down. student at ETH. And so that's an interesting combination of things. And so some ways go captures the good parts of C. It looks sort of like C. It's sometimes characterized as C for the 21st century. On the surface it looks very, very much like C. But at the same time, it has some interesting data structuring capabilities. And then I think the part that I would say is particularly useful. And again, I'm not a go expert in spite of co-authoring the book about 90% of the work was done by Alan Donovan, my co-author, who is a go expert. But Go provides a very nice model of concurrency. It's basically the cooperating communicating sequential processes that Tony Hart set forth, I don't know, 40 plus years ago. And Go routines are to my mind, a very natural way to talk about parallel computation. And then the few experiments I've done with them, they're easy to write. And typically, it's going to work and very efficient as well. So I think that's one place where Go stands out, took that model of parallel computation. It's very, very easy and nice to go with.
SPEAKER_00
01:01:33 - 01:01:42
Just a comment on that. Do you think C for saw or the early unix days for saw threads and massively parallel computation?
SPEAKER_01
01:01:43 - 01:02:14
I would guess not really. I mean, maybe it was seen but not at the level where it was something you had to do anything about. For a long time, processors got faster. And then processors stop getting faster because of things like power consumption and heat generation. And so what happened instead was that instead of processors getting faster, they started to be more of them. And that's where that parallel thread stuff comes in.
SPEAKER_00
01:02:14 - 01:02:24
So if you can comment on all the other languages, is it break your heart, they'll never get to explore them, or how do you feel about the full variety?
SPEAKER_01
01:02:24 - 01:03:16
It's not break my heart, but I would love to be able to try more of these languages. The closest I've come is in class that I often teach in the spring here. It's a programming class. And I often give, I have one sort of small example that I will write in as many languages as I possibly can. I've got it in 20 languages at this point. and and that's so I do a minimal experiment with a language just to say okay I have this trivial task which I understand the task and it should it takes 15 lines in arc and not much more in a variety of other languages so how big is it how fast is it running what pain did I go through to learn how to do it and that's a It's like anecdote, right? It's a very, very narrowly simple data.
SPEAKER_00
01:03:16 - 01:03:25
So yeah, but still, it's a little sample because you get the, I think the hardest step of the programming language is probably the first step, right? So they're, you're taking the first step.
SPEAKER_01
01:03:25 - 01:05:15
Yeah, and some of my experience with some languages is very positive, like Luah, a scripting language I had you never used. And I took my, little permanent. The program is a trivial format or it just takes in lines of text of varying lengths and it puts them out in lines that have no more than 60 characters on each line. So think of it's just kind of the flow process in a browser or something. So it's very short program. And in Lua, I downloaded Lua in an hour ahead of working, never having written Lua in my life. just going with on-light documentation. I did the same thing in Scala which you can think of as a flavor of Java equally trivial. I did it in Haskell. It took me several weeks. But it did run like a turtle. And I did it in Fortran 90 and it Wow. Painful, but it worked. And I tried it in Rust, and it took me several days to get it working, because the model of memory management was just a little unfamiliar to me. And the problem I had with Rust is back to what we were just talking about. I couldn't find good consistent documentation on Rust. Now, this was several years ago, and I'm sure things have stabilized. But at the time, everything in the Rust world seemed to be changing rapidly. And so you would find what looked like a working example, and it wouldn't work with the version of the language that I had. So it took longer than it should have. Rust is a language I would like to get back to, but probably won't. I think one of the issues you have to have something you want to do. And if you don't have something that is the right combination, if I want to do it, and yet I have enough disposable time, whatever, to make it worth learning a new language at the same time, it's never going to happen.
SPEAKER_00
01:05:15 - 01:05:46
So what do you think about another language of JavaScript? Well, let me just sort of comment on what I said for what I was brought up sort of JavaScript was seen as the probably like the ugliest language possible and yet it's quite arguably quite possibly taking over not just the front end the back end of the internet but possibly in the future taking over everything because they have now learned to make it very efficient. Yeah. And so what do you think about this?
SPEAKER_01
01:05:46 - 01:06:46
Yeah. Well, I think you Captured in a lot of ways, when it first came out, JavaScript was deemed to be fairly irregular and an ugly language. Certainly in the Academy, if you said you were in JavaScript, people would ridicule you. It was just not fit for academics to work on. I think a lot of that has evolved the language itself has evolved and certainly the technology of compiling it is fantastically better than it was. And so in that sense, it's absolutely a viable solution on backends as well. It's the front end used well. I think it's a pretty good language. I've written a modest amount of it and I've played with JavaScript translators and things like that. I'm not a real expert and it's hard to keep up even there with the new things that come along with it. So, I don't know whether it will ever take over the world, I think not, but it's certainly an important language and we're just knowing more about it.
SPEAKER_00
01:06:46 - 01:07:16
There's maybe to get a comment on something which JavaScript and actually most languages are Python, such a big part of the experience of programming with those languages includes libraries. sort of using building on top of the code that other people built. I think that's probably different from the experience that we just talked about from Unix and C days when you're building stuff from scratch. What do you think about this world of essentially leveraging building up libraries on top of each other and leveraging them?
SPEAKER_01
01:07:16 - 01:08:20
Yeah, that's a very perceptive kind of question. One of the reasons programming was fun in the old days was that you were really building it all yourself. The number of libraries you had to deal with was quite small, maybe it was print out for the standard library or something like that. And that is not the case today. And if you want to do something you mentioned Python and JavaScript and those are the two funny examples you have to typically download a boatload of other stuff and you have no idea what you're getting. Absolutely nothing. I've been doing some playing with machine learning over the last couple of days, and Gee, something doesn't work. Well, you pip install this, okay, and down comes another gazillion megabytes of something, and you have no idea what it was. And if you're lucky, it works. And if it doesn't work, you have no recourse. There's absolutely no way you could figure out which in these thousand different packages. And I think it's worse in the MPM environment for JavaScript. I think there's less discipline, less controller.
SPEAKER_00
01:08:20 - 01:08:30
And there's aspects of not just not understanding how it works, but there's security issues, there's robustness issues. So you don't want to run a nuclear power plant using JavaScript essentially.
SPEAKER_01
01:08:31 - 01:08:33
probably not.
SPEAKER_00
01:08:33 - 01:09:04
So speaking to the variety of languages, do you think that variety is good or do you hope think that over time, which you converge towards one to three programming languages, that you mentioned to the bell out days when people could sort of the community of it. And the more languages you have, the more you separate the communities. There's the Ruby community. There's the Python community. There's C++ community. Do you hope that they'll unite one day to just one or two languages?
SPEAKER_01
01:09:04 - 01:10:30
I certainly don't hope it. I'm not sure that that's right because I honestly don't think there is one language that will suffice for all the programming needs of the world. are there too many at this point? Well, arguably, but I think if you look at the distribution of how they are used, something called a dozen languages that probably account for 95% of all programming at this point and that doesn't seem unreasonable. And then there's another well 2000 languages that are still in use that nobody uses and or at least don't use in any quantity. But I think new languages are good idea in many respects because they're often a chance to explore an idea of how a language might help. I think that's one of the positive things about functional languages, for example, they're a particularly good place where people have explored ideas that at the time didn't seem feasible, but ultimately have wound up as part of mainstream languages as well. I mean, you just go back as early as recursion, list, and then follow forward functions as first class citizens and pattern based language is and gee, I don't know, uh, closures and just on and on and on. Lambda's interesting ideas that showed up first in let's call it broadly the functional programming community and then find their way into mainstream languages.
SPEAKER_00
01:10:30 - 01:10:35
Yeah, it's a playground for rebels. Yeah, exactly.
SPEAKER_01
01:10:35 - 01:10:45
And so I think the languages in the playground themselves are probably not going to be the mainstream, at least for some while, but the ideas that come from their are invaluable.
SPEAKER_00
01:10:47 - 01:11:20
So let's go to something that when I found out recently, so I've known you've done a million things, but one of the things I wasn't aware of that you had a role in ample. Before you interrupt me by minimizing your role in it, which was for minimizing functions. Yeah, minimize a bunch is very exact. I can't just say that the elegance and abstraction power of ample is incredible. When I first came to it about 10 years ago or so, can you describe what is the ample language?
SPEAKER_01
01:11:21 - 01:11:59
Sure, so ample is a language for mathematical programming, technical term, think of it as linear programming. That is setting up systems of linear equations that are, yeah, of some sort of system of constraints, so that you have a bunch of things that have to be less than this greater than that, whatever, and you're trying to find a set of values for some decision variables. that will maximize or minimize some objective function. So it's a way of solving a particular kind of optimization problem, a very formal sort of optimization problem, but one that's exceptionally useful.
SPEAKER_00
01:11:59 - 01:12:52
And it's specifies that there's objective function of constraints and variables that's become separate from the data that operates on. So that kind of separation allows you to put on different hats. One put the hat of an optimization person and then put another hat of a data person and dance back and forth and also separate the actual solvers, the optimization systems that do the solving. Then you can have other people come to the table and then build their solvers whether it's linear or non-linear. Convex, non-convex, that kind of stuff. So, what is the use, maybe you can comment how you got into that world and what is a beautiful or interesting idea to you from the world of optimization? Sure.
SPEAKER_01
01:12:53 - 01:15:42
So I preface it by saying I'm absolutely not an expert on this and most of the important work in ample comes from why two partners in crime on that Bob Forer who was a professor of and in the Industrial Engineering and Management Science Department at Northwestern and my colleague at Bellab's Dave Gay who was a numerical analyst and optimization person. So the deal is linear programming. Let's say the linear program is the simplest example of this. So linear program is taught in school is that you have a big matrix, which is always called A and you say Ax is less than or equal to B. So B is a set of constraints, X is the decision variables, and A is the how the decision variable are combined to set up the various constraints. So A is a matrix and x and B are vectors. And then there's an objective function which is just to sum of a bunch of x's and some coefficients on them and yet that's the thing you want to optimize. The problem is that in the real world that matrix A is a very, very, very intricate, very large and very sparse matrix where the various components of the model are distributed among coefficients in a way that is totally unobvious to anybody. And so what you need is some way to express the original model, which you and I would write, you know, we'd write mathematics on the board. And the sum of this is greater than the sum of that kind of thing. So you need a language to write those kinds of constraints. And Bob Forer from long time had been interested in modeling languages, languages that made it possible to do this. There was a modeling language around called Gams, the general algebraic modeling system. But it looked very much like Fortran, which was kind of clunky. And so Bob spent a sabbatical year at Bell Labs in 1984 and he and was in the office across from me and it's always geography and he and Dave Gayne and I started talking about this kind of thing. And he wanted to design a language that would make it so that you could take these algebraic specifications, you know, summation signs over sets, and that you would write on the board and convert them into basically this A matrix. And then pass that off to a solver, which is an entirely separate thing. And so we talked about the design of the language. I don't remember any of the details of this. Now, but it's kind of an obvious thing. You're just writing a mathematical expressions in a fortune, like, sorry, an algebraic, but textual language. And I wrote the first version of this ample program, my first C++ program.
SPEAKER_00
01:15:42 - 01:15:44
And that's written C++. Yeah, cool.
SPEAKER_01
01:15:45 - 01:16:11
And so I did that fairly quickly. We wrote, it was, you know, 3,000 lines or something, so it wasn't very big. But it just sort of showed the feasibility of it that you could actually do something that was easy for people to specify. models and converted into something that is solver could work with. At the same time, as you say, the model and the data are separate things. So one model would then work with all kinds of different data in the same way. Lots of programs do the same thing, but with different data.
SPEAKER_00
01:16:11 - 01:16:40
So one of the really nice things is the specification of the models, human, just kind of like, as you say, human readable. Like, I literally, I'm not about stuff I work. I would send it to colleagues that I'm pretty sure never programmed and they're like just to understand what the optimization problem is. I think how hard is it to convert that? You said there's a first prototype in C++ to convert that into something that could actually be used by the Solver.
SPEAKER_01
01:16:41 - 01:17:33
It's not too bad because most of the solvers have some mechanism that lets them import a model in a form. It might be as simple as the matrix itself in just some representation. Or if you're doing things that are not linear programming, then there may be some mechanism that lets you provide things like functions to be called or other constraints on the model. So all ample does is to generate that kind of thing and then solver deals with all the hard work and then when the solver comes back with numbers, ample converts those back into your original forms. So you know how much of each thing you should be buying or making or shipping or whatever. So we did that in 84 and I haven't had a lot to do with it. Since except that we wrote a couple of versions of a book on it, which is one of the greatest books ever written.
SPEAKER_00
01:17:33 - 01:17:37
I love that book. I don't know why.
SPEAKER_01
01:17:37 - 01:17:42
It's an excellent book, Bob for a wrote most of it. And so it's really, really well done. He must've been a dynamite teacher.
SPEAKER_00
01:17:42 - 01:17:44
And type set in late tech.
SPEAKER_01
01:17:44 - 01:17:47
No, no, no. Are you kidding?
SPEAKER_00
01:17:47 - 01:17:53
I remember liking the typography. So I don't know. We did it with D-Rough. I don't even know what that is. Yeah, exactly.
SPEAKER_01
01:17:53 - 01:18:12
Yeah. I think a T-Rough is a a predecessor to the tech family of things. It's a format that was done at the labs in this same period of the very early 70s. All that predates tech and things like that play five to ten years.
SPEAKER_00
01:18:12 - 01:18:40
Well, it was nevertheless that just I'm going by memories. It was I remember being beautiful. Yeah, it was nice of you. Outside of Unix, see all going all the things you talked about. All the amazing work you've done. You've also done working graph theory. Let me ask this crazy out there question. If you had to make a bet, and I had to force you to make a bet, do you think P equals on P?
SPEAKER_01
01:18:40 - 01:18:52
The answer is no, although I told that somebody asked a Jeff Dean if that was under what conditions P would equal in P, and he said either P is zero or N is one. Or vice versa, I forgot.
SPEAKER_00
01:18:52 - 01:19:01
This is one of the things he was a lot smarter than I. Yeah. So, but your intuition is... I have no intuition.
SPEAKER_01
01:19:01 - 01:19:05
I have no intuition, but I've got a lot of colleagues who've got intuition, and they're betting is no.
SPEAKER_00
01:19:05 - 01:19:22
That's the popular, that's the popular bet. Okay, so what is computation complexity theory? And do you think these kinds of complexity classes, especially as you've taught in this modern world are still useful way to understand the hardness of problems?
SPEAKER_01
01:19:23 - 01:19:56
I don't do that stuff. The last time I touched anything to do with that, which many years ago was before it was invented. It's literally true. I did my PhD thesis on graph. I did this in 1968 and I worked on graph partitioning, which is this question. You've got a graph that is a nodes and edges kind of graph and the edges have weights and you just want to divide the nodes into two piles of equal size so that the number of edges that goes from one side to the other is as small as possible.
SPEAKER_00
01:19:57 - 01:20:01
And he developed so that problem is hard.
SPEAKER_01
01:20:03 - 01:20:33
Well, as it turns out, I worked with Shen Lin at Bell Labs on this, and we were never able to come up with anything that was guaranteed to give the right answer. We came up with heuristics that worked pretty darn well, and I peeled off some special cases for my thesis, but it was just hard. And that was just about the time that Steve Cook was showing that there were classes of problems that appeared to be really hard of which graph partitioning was one. But this my expertise such as it was totally predates that development.
SPEAKER_00
01:20:33 - 01:20:51
Oh, I think so. The heurist that we should know, uh, you're it. We've cares the two of yours names for the trial and salesman problem and for the graph partitioning. That was, how did you, you weren't even thinking in terms of classes. You were just trying to find no such idea. A heuristic that kind of does the job pretty well.
SPEAKER_01
01:20:51 - 01:21:22
You were trying to find something that did the job, and there was nothing that you would call, let's say, a closed form or algorithmic thing that would give you a guaranteed right answer. I mean, compare graph partitioning to max flowmen cut or something like that. That's the same problem, except there's no constraint on the number of nodes on one side or the other of the cut. And that means it's an easy problem. at least as I understand it, whereas the constraint that says the two have to be constrained and size makes it a hard problem.
SPEAKER_00
01:21:22 - 01:22:00
Yeah, so the Robert Frost as that poem, we had to choose to path. So what did you? Is there another alternate universe in which you pursued the Don canooth path of algorithm designs and not smart enough? That's smart enough. You're infinitely modest, but so you pursue your kind of love of programming. I mean, when you look back to those, I mean, just looking into that world, does that just seem like a distant world of theoretical computer science? Then is it fundamentally different from the world of programming?
SPEAKER_01
01:22:01 - 01:22:35
I don't know. I mean, certainly in all seriousness, I just didn't have the talent for it. When I got here as a grad student, Princeton, and I started to think about research at the end of my final first year or something like that, I worked briefly with John Hopcroft who was absolutely, you know, you mentioned during a word winner, it said, a great guy and it became crystal clear. I was not cut out for this stuff period. Okay. And so I moved into things where I was more cut out for it and that tended to be things like writing programs and then ultimately writing books.
SPEAKER_00
01:22:37 - 01:22:53
You've said that in Toronto is an undergrad you did a senior thesis or literature survey on artificial intelligence. This was 1964. Correct. What was the AI landscape ideas dreams at that time?
SPEAKER_01
01:22:54 - 01:24:15
I think that was one of the, well, you've heard of AI winners. This is whatever the opposite was. AI summer or something. It was one of these things where people thought that, boy, we could do anything with computers that all these hard problems we could computers will solve, and they will do machine translation, they will play games like chess, that they will do missions, you know, prove theorems in geometry. There are all kinds of examples like that where people thought, boy, we could really do those sorts of things. And, you know, I read the cool aid and sometimes I still have a wonderful collection of papers called Computers and Thought that was published in a boat that era and people were very optimistic. And then of course it turned out that what people thought was just a few years down the pike was more than a few years down the pike. And some parts of that are more or less now sort of under control. We finally do play games like go and chess and so on better than than people do, but their others on machine translation is a lot better than it used to be, but that's 50 close to 60 years of progress and a lot of evolution in hardware and a tremendous amount more data upon which you can build systems that actually can learn from some of that.
SPEAKER_00
01:24:16 - 01:24:30
And the infrastructure to support developers working together like an open source movement, the internet period is also empowering. But what lesson do you draw from that the opposite of winter that optimism
SPEAKER_01
01:24:31 - 01:25:02
Well, I guess the lesson is that in the short run, it's pretty easy to be too pessimistic or maybe too optimistic and in the long run, you probably shouldn't be too pessimistic. I'm not saying that very well. It reminds me of this remark from Arthur Clark, his science fiction author, who says, you know, when some distinguished bed elderly person says that something is him, is possible. He's probably right. And if he says it's impossible, he's almost surely wrong. But you don't know what the time scale is.
SPEAKER_00
01:25:02 - 01:25:30
So the time scale is clear up all right. So what are your thoughts on this new summer of AI now in the work with machine learning and your own networks? You've kind of mentioned that you started to try to explore and look into this world that seems fundamentally different from the world of heuristics and algorithms like search that it's now purely sort of trying to take huge amounts of data and learn, learn from that data, write programs from the data.
SPEAKER_01
01:25:32 - 01:26:33
I think it's very interesting. I am incredibly far from an expert. Most of what I know I've learned from my students and they're probably disappointed in how little life learned from them. But I think it has tremendous potential for certain kinds of things. The games is one where it obviously has had effect on some of the others as well. I think there's, and this is speaking from definitely not expertise. I think there are serious problems in certain kinds of machine learning, at least because what they're learning from is the data that we give them. And if the data we give them has something wrong with it, then what they learn from it is probably wrong too. And the obvious thing is some kind of bias in the data. The data has stuff in it like I don't know. Women earned is good at men as man at something, okay? That's just flat wrong. But if it's in the data because of historical treatment, then that machine learning stuff will propagate that and that is a serious
SPEAKER_00
01:26:35 - 01:26:52
The positive part of that is what machine learning does is reveal the bias in the data and puts a mirror to our own society. And so doing helps us remove the bias, you know, helps us work on ourselves, puts a mirror to ourselves.
SPEAKER_01
01:26:52 - 01:27:15
Yeah, that's an optimistic point of view. And if it works that way, that would be absolutely great. And what I don't know is whether it does work that way or whether the AI mechanisms or machine learning mechanisms reinforce an amplify things that have been wrong in the past. And I don't know, but I think that's a serious thing that we have to be concerned about.
SPEAKER_00
01:27:15 - 01:27:40
Let me ask you an other question. Okay. I know nobody knows, but what do you think it takes to build a system of human level intelligence? That's been the dream from the 60s. We talk about games, about language, about image recognition, but really the dream is to create human level. They're superhuman level of intelligence. What do you think it takes to do that? And are we close?
SPEAKER_01
01:27:40 - 01:27:41
I haven't a clue and I don't know.
SPEAKER_00
01:27:43 - 01:27:47
I mean, this was just trying to trick you into a hypothesis.
SPEAKER_01
01:27:47 - 01:28:06
I mean, Turing talked about this and it is paper on machine intelligence back. And she's on early 50s or something like that. And he had the idea of the Turing test. And I don't know what the Turing test is. Is a good test of intelligence. I don't know. It's an interesting test. At least it's in some vague sense objective whether you can read anything into the conclusions as a different story.
SPEAKER_00
01:28:07 - 01:28:31
Do you have worries, concerns, excitement about the future of our professional intelligence? So there's a lot of people for worried and you can speak broadly than just artificial intelligence. It's basically computing, taking over the world in various forms. Are you excited by this future? Is this possibility of computing being everywhere? Or are you worried?
SPEAKER_01
01:28:31 - 01:29:17
It's some combination of those. I think Almost all technologies over the long run are for good, but there's plenty of examples where they haven't been good either over a long run for some people or over a short run and computing is one of those and AI within it is going to be one of those as well, but computing broadly, I'm just a today example, this privacy. that the use of things like social media and so on means that and the commercial surveillance means that there's an enormous amount more known about us by people, other businesses government, whatever, than perhaps one ought to feel comfortable with. So that's an example.
SPEAKER_00
01:29:21 - 01:30:36
So that's an example possible negative effect of computing being everywhere. It's an interesting one because it could also be a positive leverage correctly. There's a big if there. I have a deep interest in human psychology and humans seem to be very paranoid about this data thing. And that varies depending on age group. It seems like the younger folks, so it's exciting to me to see what society looks like 50 years from now, that the concerns about privacy may be flipped on their head, based purely in human psychology versus actual concerns or not. What do you think about Moore's Law? Well, you said a lot of stuff we've talked about with programming languages in their design, in their ideas, are coming from the constraints and the systems they operate. And do you think Moore's Law, the exponential improvement of systems will continue indefinitely? There's mix of opinions on that, currently, or do you think Do you think there'll be a plateau?
SPEAKER_01
01:30:36 - 01:30:41
Well, the frivolous answer is no exponential and go on forever.
SPEAKER_00
01:30:41 - 01:30:48
Run out of something. Just as we said timescale matters, so if it goes on long enough, that might be all we need.
SPEAKER_01
01:30:48 - 01:31:27
Yeah, right, what matter does? So I don't know. We've seen places where Moore's law has changed. For example, mentioned earlier, processors don't get faster anymore, but you use that same growth of, you know, building, put more things in a given area to grow them horizontally instead of vertically as it were. So you can get more and more processors or memory or whatever on the same chip. Is that going to run into a limitation presumably? Because, you know, at some point you get down to the individual atoms. And so you've got to find some way around that. Will we find some way around that? I don't know. I just said that if I say it won't, I'll be wrong.
SPEAKER_00
01:31:28 - 01:32:11
perhaps we will. So I just talked to Jim Keller and he says, so he actually describes, he argues that the Moore's law will continue for a long, long time because he mentioned the atom. We actually have, I think a thousand fold increased, decreased and threatened and chances are size still possible before we get to the quantum level. So it's still a lot. of possibilities, anything so continuing definitely, which is an interesting optimistic view point. But how do you think the programming languages will change with this increase? Whether we hit a wall or not, would you think, do you think there'll be a fundamental change in the way programming languages are designed?
SPEAKER_01
01:32:11 - 01:33:02
I don't worry about that. I think what will happen is continuation of what we see in some areas at least which is that more programming will be done by programs than by people and that more will be done by sort of declarative rather than procedural mechanisms where I say I want this to happen you figure out how and that is in many cases at this point domain of specialized languages for narrow domains but you can imagine that broadening out. And so I don't have to say so much in so much detail. Some collection of software, what's called it, languages or programs or something, will figure out how to do what I wanted to.
SPEAKER_00
01:33:02 - 01:33:35
So increase levels of abstraction. And one day getting to the human level. We're going to just use that. So you taught, so teach, of course, computers in our world here at Princeton that introduces computing and programming to non-majors. What just from that experience, what advice do you have for people who don't know anything about programming? But I kind of curious about this world or programming seems to become one more fundamental skill that people need to be at least aware of.
SPEAKER_01
01:33:35 - 01:34:49
Yeah. Well, I can recommend the good book. What's that? The book I wrote for the course. I think this is one of these questions of should everybody know how to program. And I think the answer is probably not, but I think everybody should at least understand sort of what it is so that if you say to somebody, I'm a programmer, they have a notion of what that might be, or if you say this is a program, or this was decided by a computer running a program that they have some They, intuitive understanding and accurate understanding of what that might imply. So part of what I'm doing in this course, which is very definitely for non-technical people and in typical person in it is a history or English major. Try and explain how computers work, how they do their thing, what programming is, how you write a program, and how computers talk to each other, and what do they do when they're talking to each other. I would say nobody very rarely does anybody in that course go on to become a real serious programmer, but at least they've got a somewhat better idea of what all this stuff is about, not just the programming, but the technology behind computers and communications.
SPEAKER_00
01:34:49 - 01:34:52
Do they try and write a program themselves?
SPEAKER_01
01:34:52 - 01:35:08
Oh yeah, yeah, very small amount. I introduced them to how machines work at a level below high level language. So we have a kind of a toy machine that has a very small repertoire. It doesn't instructions and they write trivial assembly language program. Is that it?
SPEAKER_00
01:35:08 - 01:35:26
Wow, that's interesting. So keep just if you were to give a flavor to people of the programming world, if you're the competing world, What are the examples that should go with a little bit of assembly to get a sense of the lowest level of what the program is really doing?
SPEAKER_01
01:35:26 - 01:36:24
I mean in some sense there's no such thing as the lowest level because you can keep going down but that's the place where I drew the line. So the idea that computers have a fairly small repertoire of very simple instructions that they can do like I had in subtract and branch and so on as you mentioned earlier. And that you can write code at that level and it will get things done. And then you have the levels of abstraction that we get with higher level languages like Fortran or Seer, whatever. And that makes it easier to write the code and less dependent on particular architectures. And then we talk about a lot of the different kinds of programs that they use all the time that they don't probably realize our programs like they're running Mac OS on their computers or maybe Windows and their downloading apps on their phones and all of those things are programs that are just what we just talked about except at a grand scale.
SPEAKER_00
01:36:25 - 01:36:31
Yeah, it's easy to forget that there are actual programs that people program. There's engineers, they wrote those things.
SPEAKER_01
01:36:31 - 01:36:50
Yeah, right. And so in a way, I'm expecting them to make any enormous conceptual leap from their five or ten line toy assembly language, I think that adds two or three numbers to something that is a browser on their phone or whatever, but it's really the same thing.
SPEAKER_00
01:36:51 - 01:37:15
So if you look at the broad and broad strokes at history, what do you think the world, like how do you think the world changed because of computers? It's hard to sometimes see the big picture when you're in it. But I guess I'm asking if there's something you've noticed over the years that, like you were mentioned, the students are more distracted looking at there. Now there's a device to look at.
SPEAKER_01
01:37:16 - 01:38:05
Well, I think computing has changed its renders amount, obviously, but I think one aspect of that is the way that people interact with each other, both locally and far away. And when I was, you know, the age of those kids making a phone call to somewhere was a big deal because it cost serious money. And this was in the sixties, right? And today, people don't make phone calls, they send texts or something like that. So if there's up and down in what people do, people think nothing of having correspondence, regular meetings, video, whatever with friends or family or whatever in any other part of the world. And they don't think about that at all. And so that's just the communication aspect of it.
SPEAKER_00
01:38:05 - 01:38:16
And you think that brings this closer together? Or does it make us take this, does it take us away from the closeness of human human contact?
SPEAKER_01
01:38:16 - 01:39:13
I think it depends a lot on all kinds of things. So I trade mail with my brother and sister in Canada much more often than I used to talk to them on the phone. So probably every two or three days, I get something or send something to them. Whereas 20 years ago, I probably wouldn't have talked to them on the phone nearly as much. So in that sense, I brought my brother and sister and I closer together. That's a good thing. I watch the kids on campus and they're mostly walking around with their heads down fooling with their phones to the point where I have to duck them. I don't know that that has brought them closer together in some ways. sociological research that says people are in fact not as close together as they used to be I don't know where that's really true but but I can see potential downsides and kids where you think come on wake up in the smell of coffee or whatever
SPEAKER_00
01:39:13 - 01:39:47
That's right. But if you look at again, nobody can predict the future, but are you excited? Kind of touch this a little bit with AI, but are you excited by the future in the next 10, 20 years that computing will bring? You were there when there was no computers with. And now computers are everywhere all over the world and Africa and Asia and just every person, almost every person in the world has a device. So are you hopeful optimistic about that future?
SPEAKER_01
01:39:47 - 01:40:22
It's mixed if the truth be told. I mean, I think there are some things about that that are good. I think there's the potential for people to improve their lives all over the place and that's obviously good. And at the same time, at least in the short time, short run, you can see lots and lots of bad as people become more tribalistic or peroculum in their interests and is an enormous amount more us and them. and people are using computers in all kinds of ways to mislead or misrepresent or flat out live at what's going on and that is affecting politics locally and I think everywhere in the world.
SPEAKER_00
01:40:22 - 01:40:26
Yeah, the long-term effect on political systems and so on.
SPEAKER_01
01:40:28 - 01:40:28
No, he's indeed.
SPEAKER_00
01:40:28 - 01:41:02
The people now have a voice, which is a powerful thing. People who are oppressed have a voice, but also everybody has a voice. And the chaos that emerges from that is fascinating to watch. Yeah, it's kind of scary. If you can go back and relive a moment in your life, One that made you truly happy outside of family, or was profoundly transformative. Is there a moment or moments that jump out of you from memory?
SPEAKER_01
01:41:03 - 01:41:41
I don't think specific moments. I think there were lots and lots and lots of good times at Bell Labs where you would build something and it worked. I just say worked. So the moments that we used it. Yeah, and somebody used it and they said, gee, that's neat. Those kinds of things happened. quite often in that sort of golden era and that the 70s when Unix was young and there was all this low hanging fruit and interesting things to work on a group of people who kind of we were all together in this and if you did something they would try it out for you. And I think that was in some sense, a really, really good time.
SPEAKER_00
01:41:41 - 01:41:49
And Ock was an example of that when you built it, and people used it. Yeah, absolutely. And now millions of people used it.
SPEAKER_01
01:41:49 - 01:41:52
And all your stupid mistakes are right there for them to look at.
SPEAKER_00
01:41:53 - 01:42:06
So it's mixed. Yeah, it's terrifying vulnerable, but it's beautiful because it does have a positive impact on so so many people. So I think there's no better way to end it Brian. Thank you so much for talking. It was an honor.
SPEAKER_01
01:42:06 - 01:42:08
Okay, my pleasure. Good fun.
SPEAKER_00
01:42:10 - 01:43:17
Thank you for listening to this conversation with Brian Kernigan and thank you to our sponsors. Click the links by the stuff. These both are amazing products. It really is the best way to support this podcast and the journey I'm on. It's how they know. I sent you and increases the chance that they'll actually support this podcast in the future. If you enjoy this thing, subscribe by YouTube, review it with FireStars and Apple Podcast, support it on Patreon, or connect with me on Twitter at Lex Friedman, spelled somehow miraculously without the letter E, just FRID M-A-N, because when we immigrated to this country, we were not so good at spelling. And now, let me leave you with some words from Brian Kernigan. Don't comment bad code, rewrite it. Thank you for listening and hope to see you next time.